![]() That creature must make a Wisdom saving throw. Level 6 – Channel Divinity: Read ThoughtsĪs an action, choose one creature that you can see within 60 feet of you. If the proficiency bonus applied to more skills or if the duration were longer, this might be good. Thanks to Tasha’s, all clerics can now expend their Channel Divinity to get a precious spell slot, which is way more useful than a single proficiency for ten minutes even if there aren’t any undead around to turn. For 10 minutes, you have proficiency with the chosen skill or tool. Level 2 – Channel Divinity: Knowledge of the AgesĪs an action, you choose one skill or tool. Requiring a Knowledge cleric to put points into an additional attribute to get the most from their feature is quite bad. If you aren’t using intelligence for your spell or attack features, then it is one of the worst attributes out there. The proficiencies and expertise would be pretty good, except that every one of the skills on offer are based on intelligence rather than wisdom. This becomes even more evident once the Tongues spell is available to the cleric, removing any potential problems caused by language barriers. Learning extra languages, while nice, is still a minor power bump in my mind. Your proficiency bonus is doubled for any ability check you make that uses either of those skills. You also become proficient in your choice of two of the following skills: Arcana, History, Nature, or Religion. Looking at the remaining five spells, Confusion is the only one that even breaks into decent territory. Clerics already have more available spells than they know what to do with, * and they can swap out those spells every long rest, making redundant domain spells very lackluster. With five of the ten spells here already on the cleric’s spell list, this feature is not off to a great start. However, as with any subclass that relies heavily on open-ended spells like Command and Suggestion, your mileage will vary depending on how your GM interprets those abilities. ![]() Even with this in mind, the Knowledge domain does little to augment the cleric’s power. The cleric is a class that derives much of its power from its base features, meaning that many of its subclasses play a supporting role rather than a defining one. Knowledge Augusta, Dean of Order by Bryan Sola Since the cleric has a whopping 14 subclasses, this is going to be a 3-part post, starting with the bottom 5.ġ4. ![]() As a reminder, there are three main categories I look at as I judge the power level of each subclass: combat strength, allowance for a range of powerful builds, and how it interacts with multiclassing. ![]() Last week, I wrapped up my bard subclass rankings. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |